Here’s an article that breaks down the basic elements of story structure to the scene level, with excellent, clear examples. Sometimes I suspect writers think they’re too “literary” to observe the basics that this article (from The Creative Penn via Chris the Story Reading Ape) lays out. But these guidelines are just that: basic. Because they work. Pay special attention to the discussion of the “literal” and “essential” elements of a scene. Enjoy and apply!
Chris The Story Reading Ape's Blog
on The Creative Penn:
Intro by Joanna Penn:
It can be easy to assume that writing a story is just about getting words on the page. After all, we’ve read and watched and listened to so many stories that creating one can’t be difficult, right?
The truth is that writing a compelling story involves a lot more than words. You need to understand aspects of story structure.
In today’s article, Valerie Francis breaks down the elements of a scene.
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From Ruth Harris at Anne R. Allen’s blog via Chris the Story Reading Ape! My pet peeves fall into the category Ruth discusses as “plot contrivances.” Pet peeve #1: The cell phone somebody forgot to charge, so that the hero can’t call for help. #2: Police who are so abysmally stupid or unprofessional that the hero gets thrown in prison for a crime she didn’t commit, with no hearing or Miranda rights or lawyers; #3: This is more or less related to Ruth’s No. 1, Lapses in Logic—the rescue or physical action that couldn’t possibly happen unless sixty million stars were aligned and even then would need divine intervention. Example: a book I read in which the villain supposedly killed the victim by throwing a rock and hitting him in the head while the victim was riding a horse a hundred feet away. Next time I want to commit a murder, will have to try that one!
Right now I’m working on a variation of the “girl walks into the warehouse to confront the killer alone” pot hole identified in the comments. My girl does something pretty stupid. The payoff is spectacular, though. Waiting to see if my group readers will buy that as her excuse.
What “plot holes” are your pet peeves?
Chris The Story Reading Ape's Blog
by Ruth Harris on Anne R Allen site:
We all come face to face with them, those pesky glitches, oopsies, OMGs and WTFs that ruin a story, turn a reader off, guarantee a slew of one-star reviews—and kill sales.
Beta readers will often point them out. Editors are professional fixers, always on the lookout for booboos. You will realize them yourself when you wake up at 3AM sudden realizing that the MC’s beloved pet who started out as a friendly, tail-wagging Golden Retriever, has somehow become a snarling, saber-toothed attack dog.
These unforced errors range from plot holes, small and economy-size, to lapses in logic. They also include poorly conceived characters, blah settings, pointless dialogue, and momentum-killing info dumps. Even a few will make your book—and you—look like a loser on amateur night.
You need to find them—and fix them—before readers do.
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I’m back from knee surgery and scanning my blogs. Not surprisingly, here’s a keeper. Chuck is a lively writer, so there may be some bad words. Well worth it. Here he tells us what I had to learn the hard way; that character, not plot, creates story. My favorite line from this piece–“Plot is the thing that characters poop.”
I learned this in My Failed Novel (here’s one of several posts on How Not to Write a Failed Novel, all of which I’m sure will help you become the Next Big Thing). I forced my characters to do something they most certainly did not want to do. The single good thing about that moment was that I had clearly created characters with lives of their own. I shoved them into action, and they rebelled, and a whole lot of important reviewers saw them rebelling. And said so in the highest venues. The End.
Chuck says “give your characters something to do.” I’d add that, if they have come to life, often what they do will not be what just anyone would do. It will often be a choice specific to them, to who they have become as you watched them and listened to them. Not all your readers will admire their choices. But those choices—motivated, yes, by who they are and the context, but at the same time personal, heartfelt, unique—will trigger the next cascade of actions that we think of as plot. So don’t settle for what the latest TV hero would have done. Set loose a character with the voice to tell you what SHE is going to do. Then get out of her way. Plot will be what ensues.
Filed under Editing, indie publishing, Inspiration, Learning to write, Myths and Truths, novels, Plot Development, self editing, Self-publishing, What Not To Do in Writing Novels, Writing
Thanks to Andrea Lundgren posting over at A Writer’s Path for addressing an issue of craft I see us all struggling with all the time! I like a variation on number 4: dropping in short fragments of backstory in the course of ongoing narration. For example, when a new character engages with the protagonist, he or she can fill in a line or two to bring readers up to speed on the past relationship: “The last time Mark met Jane, the experience had been traumatic for both. He’d been in the middle of X, she’d been involved in Y, etc.”
Similarly, when a character enters a setting, a few lines of backstory can set up the role of that setting in the character’s life: “The first time she visited New York, she had been young and naive. . . . ”
It doesn’t take an entire flashback to establish histories like these. Simple inclusions in description and dialogue can tell us much about characters’ pasts.
The big caveat, for me, is that our readers don’t need to know EVERYTHING we know about our characters. Just as with all descriptions and exposition, I have to work to find the information that is really relevant to the story, perhaps to what’s happening in a particular moment.
Thanks, Andrea, for touching on a part of craft we all wrestle with in our writing!
A Writer's Path
By Andrea Lundgren
Every story has exposition–details of the character and world that you, as the author, need to pass on to the reader. You’ve spent hours fleshing out the world of your story and learning about your characters, and now you have to find some way of getting this information (or at least the essential part) from your head to the readers’. (This is especially true in science fiction and fantasy, where you need to tell how the world of the story differs from our world.)
So what’s an author to do?
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Absolutely one of the best dicussions of story structure I’ve read. Resonates on so many levels for me! I just wrote to a writing group colleague that a story that’s working tells me what it’s about, and I think that sentiment jibes with this discussion. Let me know what you think!
“It is perfectly okay to write garbage—as long as you edit brilliantly.”
— C. J. Cherryh
The goal of the rewrite is simple, but not easy. You want your story to live. To accomplish this, it’s helpful to have a basic confidence in the arc of your heroine’s journey before getting more specific with character, dialogue, and the refinement of prose. You’re seeking to create a story that amuses and entertains, but also captures some complexity and truth about the human experience.
This is a daunting task because—be honest—there’s a bit of inflexibility in your relationship with your first draft. On the one hand, you fear that if it’s not told as precisely as you imagined it, it won’t work. On the other hand, it feels somewhat unsatisfying as written.
So the biggest challenge in the rewriting is being able to make a thousand little painful paper-cut changes while avoiding…
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